Enable

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A function included in the GECK for Fallout 3.

Description

Enables the calling reference if it was previously disabled. Enabled references are rendered, and enabled actors will process their AI.

Syntax

[help]
reference.Enable FadeIn:Int{Default = 1}

Example

TerminalRef.Enable

TerminalRef, if previously disabled, will be enabled. Because the [FadeIn] parameter was not set, TerminalRef will fade in by default.

TerminalRef.Enable 0

With the parameter set as '0', the object will not fade in.

Notes

  • If multiple references should share an enable state, Enable Parenting should be used so that Enable only needs to be called once in order to affect the enable state of all appropriate references.
  • If Enable is called on a reference with an Enable Parent, it will have no effect.
  • When applied to an enable parent the [FadeIn] parameter will not be passed to the children. Enable will be called on them, which fades in by default ([FadeIn] set to 1).
    • In order for the children to Pop In (Instead of fade in which is the default for Enable) you must go to each child and, under the enable parent tab, check the "Pop In" checkbox.

See Also