SetAlert

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A function included in the GECK for Fallout 3.

Description

Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.

Syntax

[help]
actor.SetAlert value:bool 

Notes

  • This function is savebaked and in addition is not cleared after any length of time or when a cell resets.
  • using UnEquipItem and it's variants at the same time you are setting the alert state to 1 OR 0 can cause the actor be stuck holding an invisible weapon.

See Also