Container

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Containers hold items such as Misc Items, Weapons, Armor, Notes and Ingestibles that can be put into an actor's inventory. Containers can also contain leveledItems that allow for finer control over what items spawn in the container. Containers can also have Havok physics which allows them to be moved around by the player or other forces.

Container Dialog

  • ID: Unique indentifier for this form.
  • Name: Display name.
  • Script: Selects the script for this object.
    • Script edit button: Opens the script for editing.
  • Quest Item:
  • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in sync.
  • Respawns: If checked, container will respawn loot and recalculate Leveled Items after iHoursToRespawnCell expires.
  • Visible When Distant: Will be added to generated Object LOD if a corresponding LOD model exists.
  • Obstacle: When checked the object will dynamically cut the navmesh in game preventing actors from walking into it.
  • Weight:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Sets the damage states if an object is destructible.
  • NavMesh Generation Import Option: Sets how the object interacts with navmesh generation.
    • Collision Geometry: Navmesh will test against the collision of the object.
    • Bounding Box: Navmesh will test against the bounding box of the object.
    • Filter: Navmesh will ignore the object completely.
    • Ground: Navmesh will treat the object like it is part of the ground.
  • Sounds:
    • Open: Selects the sound that plays when the container menu opens.
    • Close: Selects the sound that plays when the container menu closes.
  • Item List: Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
    • Object: Editor ID of the object to add to the container.
    • Count: Quantity of the particular object found in the container.
    • Health %: The condition of the object found in the container.
    • Owner: Each item in the container can belong to an NPC or Faction.
      • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
      • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
      • Global Variable: Not used.
      • Required Rank: The minimum faction rank necessary to act as an owner of this object.
    • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
      • Preview Level: Sets the character level for the preview.

Notes

  • The "Respawns" flag will be ignored if the container is in a Encounter Zone with the "Never Resets" flag checked.
  • The "Obstacle" flag only works with NIFs that have the correct collision layer set, consult the Collision layer page for valid layer types.

See Also