CrippleLimb

From GECK
Jump to: navigation, search


A function added by the JIP NVSE Plugin.

Description

Causes a limb crippling event on the target, damaging the corresponding condition AV to 0, with an optional reference as the responsible for it.

Syntax

[help]
reference.CrippleLimb limb:int source:ref

The limb codes are the corresponding Actor_Value_Codes minus 25, that is:

0	Head
1	Torso
2	Left Arm
3	Right Arm
4	Left Leg
5	Right Leg
6	Brain/Frenzy

Example

actorRef.CrippleLimb 0

Cripples the actor's head.

actorRef.CrippleLimb 1 PlayerRef

Cripples the actor's torso. The message notification will appear on screen, as in "actorRef's torso crippled".

See Also