Derived Skill Settings
From GECK
< Settings
Contents
Introduction
These settings are used when determining the following:
- Base Skill (skill value before any points are manually assigned)
- Effect of tagging a skill
- Skill Rate (skill points gained on level-up)
Base Skill Settings
Formula
Skill = fAVDSkillSKILLNAMEBase + (SPECIAL * fAVDSkillPrimaryBonusMult) + Floor(Luck * fAVDSkillLuckBonusMult)
Individual Settings
Setting | Default | Description |
fAVDSkillPrimaryBonusMult | 2.0 | For each point in a SPECIAL Primary Statistic (other than Luck), the linked Skill is increased by this much. |
fAVDSkillLuckBonusMult | 0.5 | For each point of Luck, all Skills are increased by this much. |
fAVDSkillSKILLNAMEBase | 2.0 | The base value of the SKILLNAME skill is set to this. |
Tag Skill Settings
Setting | Default | Description |
fAVDTagSkillBonus | 15 | This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. |
iSkillPointsTagSkillMult | 1 | Tagged skills gain this many skill points per point spent on them when leveling up. |
Skill Rate
Formulae
Base Game
Skill Rate = Ceil(Min(Permanent Intelligence, 9) * 0.5 + 10)
Tale of Two Wastelands restores the iLevelUpSkillPointsBase setting, making the formula as follows:
Skill Rate = Ceil(Min(Permanent Intelligence, 9) * 0.5 + iLevelUpSkillPointsBase)
Individual Settings
Setting | Default | Description |
iLevelUpSkillPointsBase | 8 | Unused in base game, restored in Tale of Two Wastelands. The amount of skill points assigned during level-ups before any Intelligence or Perk bonuses are taken into account. |
iLevelUpSkillPointsInterval | 1 | Unused. |