Derived Skill Settings

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Introduction

These settings are used when determining the following:

  • Base Skill (skill value before any points are manually assigned)
  • Effect of tagging a skill
  • Skill Rate (skill points gained on level-up)

Base Skill Settings

Formula

Skill = fAVDSkillSKILLNAMEBase + (SPECIAL * fAVDSkillPrimaryBonusMult) + Floor(Luck * fAVDSkillLuckBonusMult)

Individual Settings

Setting Default Description
fAVDSkillPrimaryBonusMult 2.0 For each point in a SPECIAL Primary Statistic (other than Luck), the linked Skill is increased by this much.
fAVDSkillLuckBonusMult 0.5 For each point of Luck, all Skills are increased by this much.
fAVDSkillSKILLNAMEBase 2.0 The base value of the SKILLNAME skill is set to this.


Tag Skill Settings

Setting Default Description
fAVDTagSkillBonus 15 This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened.
iSkillPointsTagSkillMult 1 Tagged skills gain this many skill points per point spent on them when leveling up.


Skill Rate

Formulae

Base Game

Skill Rate = Ceil(Min(Permanent Intelligence, 9) * 0.5 + 10)

Tale of Two Wastelands restores the iLevelUpSkillPointsBase setting, making the formula as follows:

Skill Rate = Ceil(Min(Permanent Intelligence, 9) * 0.5 + iLevelUpSkillPointsBase)

Individual Settings

Setting Default Description
iLevelUpSkillPointsBase 8 Unused in base game, restored in Tale of Two Wastelands. The amount of skill points assigned during level-ups before any Intelligence or Perk bonuses are taken into account.
iLevelUpSkillPointsInterval 1 Unused.