GetDetectionLevel

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A function included in the GECK for Fallout 3.

Description

Used to check the current detection level for the calling actor for the TargetActor.

This function can be used either in a script, or as a Condition.

Syntax

[help]
(0, 1, 2, 3:int) [Actor].GetDetectionLevel target:actorRef

Example

Molerat01Ref.GetDetectionLevel player

Returns a value based upon how well the molerat detects the player.

Notes

In testing this function appears to be broken as it does not return any value other than 0 when the player is the target. It will only return a value of 3 or 0 for all other cases where the player is not the target.

  • Returns 0-3 for the levels of detection:
    • 0 = Lost ("Undetected")
    • 1 = Unseen ("Caution")
    • 2 = Noticed ("Danger")
    • 3 = Seen (flashing "Danger")

See Also