GetStartingAngle

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A function included in the GECK for Fallout 3.

Description

Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.

Syntax

[help]
(float) [Object].GetStartingAngle axis{X, Y, Z}

Example

MyObject.GetStartingAngle z

Will return the original Z angle of MyObject.

See Also