GetStartingPos

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A function included in the GECK for Fallout 3.

Description

Returns the original world position of the object on the selected axis (X, Y, or Z) in float. The returned position is the position the object was placed in the editor, not it's current game state.

Syntax

[help]
(float) [Object].GetStartingPos axis{x, y, z}

Example

ShackDoor.GetStartingPos z

This will return the shack door's original z position

See Also