Idle Markers

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Idle Markers provide a way to specify how an actor should behave when it reaches a specific spot. These are used in Patrol Packages, Sandbox Packages, and UseItemAt Packages.

Idle Markers have an arrow on one side which tells the actor which direction to face while using the idle marker.

Patrol Data

  • Patrol Data: Check this box to enable patrol data.
  • Idle Time: Time in seconds for the actor to wait at this marker before continuing to the next linked marker or resuming an AI package.
  • Topic: Dialog topic for the actor to say when arriving at this patrol point.
  • Result Script: Result script to run when the actor arrives at this patrol point.

IdleMarker Dialog

You can specify the following data on an Idle Marker:

  • ID: Unique identifier for this form.
  • Quest Item: If checked, a warning is displayed if you try to mess with a reference of it in the editor.
  • Idle List: See Idle Collection for details.

See Also