Look

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A function included in the GECK for Fallout 3.

Description

Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until StopLook is called, or the target leaves the loaded area. If optional parameter is used, Actor will rotate his entire body to Target ref.

Syntax

[help]
[Actor].Look  Target:ref rotateBody:int{0/1}

Example

Look player
AndyStahlRef.Look Molerat01 

See Also