MatchFaceGeometry

From GECK
Jump to: navigation, search


This Page Has Errors.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.


A function included in the GECK for Fallout 3.

Description

Changes an actor's face geometry to match another actor's face.

Syntax

[help]
[targetActor:ref].MatchFaceGeometry sourceNPC:ref matchPercent:float{0-100}

Example

JoeREF.MatchFaceGeometry Player 50

Joe's face geometry will be set to match 50% to the player's face -- meaning a 50% morph from his current face to the player's face.

Notes

  • MatchPercent ranges from 0-100 -- this is how close you want the actor's face to match. (100 = identical).
  • This function does NOT change the face texture, just the geometry.

See Also