Movement Settings

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These settings affect the speed at which actors move under various circumstances. They apply to all actors unless otherwise noted.

Note: Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. Another way to do this is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate. Calling SetSpeedMult with no speedMult argument will force the speed to be instantly recalculated.


Setting Default Description
fMoveBaseSpeed 77.0 Base movement speed (in units per second?).
fMoveRunMult 4.0 Movement speed is multiplied by this when the actor is running.
fMoveSneakMult 0.57 Movement speed is multiplied by this when the actor is sneaking.
fMoveNoWeaponMult 1.1 Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped.
fMoveOneCrippledLegSpeedMult 0.85 Movement speed is multiplied by this when the actor has one crippled leg.
fMoveTwoCrippledLegsSpeedMult 0.75 Movement speed is multiplied by this when the actor has two crippled legs.


Game settings used in Fallout 3

The movement speed penalty for worn armor weight is as follows:

((fMoveWeightMin + Equipped Armor Weight) / (fMoveWeightMax - fMoveWeightMin)) * Encumbrance Effect


Setting Default Description
fMoveWeightMin 0 Modified how much armor weight modifies move speed.
fMoveWeightMax 150 Modified how much armor weight modifies move speed.
fMoveEncumEffect 0.4 Multiplies the armor speed penalty by this when weapon drawn.
fMoveEncumEffectNoWea 0.3 Multiplies the armor speed penalty by this when weapon holstered.


Game settings used in Fallout: New Vegas

Setting Default Description
fMoveHeavyArmorPenalty 0.15 Movement speed penalty for wearing heavy armor.
fMoveMediumArmorPenalty 0.075 Movement speed penalty for wearing medium armor.
fMove2HBigPenalty 0.1 Movement speed penalty for wielding two-handed weapon.
fMove2HRPenalty 0.1 Movement speed penalty for wielding two-handed ranged weapon.


See Also