Movement Settings
From GECK
< Settings
These settings affect the speed at which actors move under various circumstances. They apply to all actors unless otherwise noted.
Note: Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. Another way to do this is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate. Calling SetSpeedMult with no speedMult argument will force the speed to be instantly recalculated.
Setting | Default | Description |
fMoveBaseSpeed | 77.0 | Base movement speed (in units per second?). |
fMoveRunMult | 4.0 | Movement speed is multiplied by this when the actor is running. |
fMoveSneakMult | 0.57 | Movement speed is multiplied by this when the actor is sneaking. |
fMoveNoWeaponMult | 1.1 | Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped. |
fMoveOneCrippledLegSpeedMult | 0.85 | Movement speed is multiplied by this when the actor has one crippled leg. |
fMoveTwoCrippledLegsSpeedMult | 0.75 | Movement speed is multiplied by this when the actor has two crippled legs. |
Game settings used in Fallout 3
The movement speed penalty for worn armor weight is as follows:
((fMoveWeightMin + Equipped Armor Weight) / (fMoveWeightMax - fMoveWeightMin)) * Encumbrance Effect
Setting | Default | Description |
fMoveWeightMin | 0 | Modified how much armor weight modifies move speed. |
fMoveWeightMax | 150 | Modified how much armor weight modifies move speed. |
fMoveEncumEffect | 0.4 | Multiplies the armor speed penalty by this when weapon drawn. |
fMoveEncumEffectNoWea | 0.3 | Multiplies the armor speed penalty by this when weapon holstered. |
Game settings used in Fallout: New Vegas
Setting | Default | Description |
fMoveHeavyArmorPenalty | 0.15 | Movement speed penalty for wearing heavy armor. |
fMoveMediumArmorPenalty | 0.075 | Movement speed penalty for wearing medium armor. |
fMove2HBigPenalty | 0.1 | Movement speed penalty for wielding two-handed weapon. |
fMove2HRPenalty | 0.1 | Movement speed penalty for wielding two-handed ranged weapon. |