Category:NPC

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NPCs is a type of actor object that can wear armor or clothing, or appear in the LeveledCharacter lists. They can all engage in dialogue, and can all be pickpocketed. The Player character is a special case NPC, driven by player input instead of by an AI routine.

NPC Window

  • ID: Editor ID of the NPC form.
  • Name: Display name for the NPC form.
    • If this field is empty, the Creature cannot be activated.
  • Script: Active script for all references of this NPC form. Select the ellipses button (...) to edit or view the script.
  • Dialogue Button: Opens a window that shows all dialogue this NPC might say.
  • Preview Full: Mark this box to see a rendered preview of the whole body of the NPC to the right of the tabs.
  • Preview Head: Mark this box to see a rendered preview of just the face and head of the NPC to the right of the tabs.

Template Data

Each checkbox corresponds to a tab on the NPC. If checked, the NPC gets it's data for that tab from the NPC specified in the ActorBase field.

  • Base Data does not include the Quest Item, No Knockdowns, No VATS Melee, Is CharGen Face Preset, or Can Be All Races flags.
  • Use Model/Animation includes the Blood, Sounds, and Destruction tabs.

Configuration

Flag Function
No Low Level Processing The NPC does not update its AI unless it is in the loaded area of the player which is defined by the uGridsToLoad ini setting.
Quest Item NPC updates more frequently. Dead body isn't removed when the cell regenerates. Always Loaded.
Is CharGen Face Preset If checked, this face is available for the player to chose in Character Gen.
Essential The essential NPC in question never dies. No special message appears when interacted with while unconscious, and may still be looted.
Respawn References of this NPC in the world will be recreated after three days.
No Knockdowns If checked, this NPC cannot be knocked down by any attack.
No VATS Melee The player cannot go into VATS with this NPC if he has a melee weapon equipped.
Can be all races Allows the actor's race to be changed later in the game. Used by Dad. This flag is not recommended for general use, avoid it unless absolutely necessary.

Tabs

For a description of the tabs to the right, select from below:

Notes

  • Essential NPCs that have been knocked out and are crippled will have their limb health restored upon getting back up. However crippled limbs set through script from SetActorValue will not be healed.
  • Essential NPCs that have been knocked out that are not normally enemies to the player but have been provoked by the player will sometimes have their hostility to the player reset upon getting back up.
  • By default NPCs setup as vendors will sell world reference items of which they have personal (Non faction) ownership of that are in the same cell as them. The items will be removed from the cell and given to the player upon a transaction being made.
  • Disabled actors do not run scripts however if an actor is disabled with a script command the script will continue to run until the area is left and returned to later.
  • NPCs that are not flagged "Quest Item" but have a "Quest Item" flagged item in their inventory will not despawn until the quest item is removed regardless of flags set on the NPC.

See Also