SetFullNameAlt

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A function added by the JIP NVSE Plugin.

Description

An alternate version of the vanilla functions SetActorFullName and SetCellFullName. Takes a String, instead of a Message form, as argument.

The name change is permanent and is saved in the game.

Syntax

[help]
reference.SetFullNameAlt newName:string baseForm:ref 

Or:

reference.SetActorFullNameAlt newName:string baseForm:ref

Example

RexRef.SetFullNameAlt "Eek the Cat"
SetActorFullNameAlt "Eek the Cat" Rex
SetFullNameAlt "My Room" FreesideAtomicWranglerRoom 

Notes

  • Even if called on a reference, the function actually changes the name of the Base Form, meaning that any instance of that NPC/creature will have its name changed.
  • This function may also be called on a Talking Activator.
  • This function may also be called on Cells.
  • The changes made by this function are permanent. If you need a temporary name change consider using SetName or LNSetName.

See Also