SetWeaponProjectile

From GECK
Jump to: navigation, search


A function added by the Fallout Script Extender.

Description

Sets the projectile of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.

Syntax

[help]
weaponRefr.SetWeaponProjectile newProjectile:baseForm weapon:baseForm 

Or:

weaponRefr.SetProjectile newProjectile:baseForm weapon:baseForm 

See Also