Stats Tab - Creatures

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The Stats Tab for Creatures displays attributes and statistics for the creature or NPC.

Leveling Data

  • Level: The stated level for the creature. Only used to determine Experience Points.
  • Level Mult: If the PC Level Mult box is checked, the Level field is replaced by the Level Mult field. The level of the player is multiplied by this field to determine the level of the creature.
  • Calc Min: If the PC Level Mult box is checked, this is the minimum calculated level for the creature.
  • Calc Max: If the PC Level Mult box is checked, this is the maximum calculated level for the creature.
  • PC Level Mult: If checked, the creature level is determined from the player's level, and the Level Mult.

Data Fields

  • Attributes: The S.P.E.C.I.A.L. system is used in Fallout 3, with values ranging from 1-10.
  • Combat Skill: If the creature has a weapon, this value is used for the matching skill (Small Guns, Big Guns, Energy Weapons, Explosives, Melee Weapons). It is not used for Unarmed combat with fists, claws, etc.
  • Health: The amount of health the creature has.
  • Attack Damage: How much damage it will do in an unarmed attack.
  • Attack Reach: How far away the creature's unarmed attack can reach. Reach distance scales with Base Scale.
  • Turning Speed: How quickly the creature rotates.
  • Foot Weight: Used in the detection formula. The larger this value, the "noisier" the creature is.
  • Base Scale: A multiplier on the actual model size. All references to this creature start at this size.
  • Fatigue: The amount of Fatigue Damage the creature can take before entering an unconscious state. (Only relevant in Fallout: New Vegas)
  • Speed Mult %: The speed of the creature is built into it's animations. The amount the creature is actually moved by the animation is multiplied by this value. If set to other than 1.0, the animation and the distance travelled will not sync up.

Report Fields

  • Critical Chance: Not used by creatures.
  • Melee Damage: Not used by creatures.
  • Unarmed Damage: Not used by creatures.
  • Poison Resist: The percentage of poison damage that is ignored by the creature.
  • Radiation Resist: Not used. All creatures are immune to radiation.