Category:Extra Data Functions (JIP)
The JIP Extra-Data framework introduces a new dynamic and reliable method for storing extra game-data, of any basic type, on any object reference in the game. Most notably this also includes Inventory References.
The data is stored and accessed via a set of script commands listed hereunder; It is saved in the game and persists with the reference, until either manually removed (via script), or the reference is deleted.
Any and all extra-data stored on a reference is "owned" by the particular mod by which the data was stored on said reference. The data is compartmentalized, such that multiple mods may safely store their own extra-data on the same reference, without conflict. Any mod can freely access extra-data owned by other mods, but may not modify it.
For each reference, there are a total of 20 data slots available. The below table details the slot indices and which data-types may be stored in each:
Slot Index | Data Type |
---|---|
0-17 | Either Numeric, or Form/Reference |
18-19 | String Only |
Pages in category "Extra Data Functions (JIP)"
The following 3 pages are in this category, out of 3 total.