ClampToGround
From GECK
A function added by the JIP PP LN Plugin.
Description
Moves the calling reference straight down to the nearest floor/collision surface beneath it — identical to pressing F in the GECK render window. Adjusts vertical position only; orientation and X/Y remain unchanged.
Syntax
reference.ClampToGround
Example
MyMarkerRef.ClampToGround
let createRef := PlayerRef.PlaceAtMe SomeCrateStatic createRef.ClampToGround
Examples
- Drop a newly placed object to the ground
let createRef := PlayerRef.PlaceAtMe SomeCrateStatic createRef.ClampToGround
- Snap an existing marker to the floor beneath it
MyMarkerRef.ClampToGround
Notes
- Works only on references (not base forms).
- The object will be moved directly downward until it collides with the floor or terrain below.
- Rotation/orientation is not modified.