GECK Keyboard Mapping

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The GECK Keyboard Mapping is used when working in the Render Window. If you are editing the NavMesh, see the NavMesh Keyboard Mapping.

The GECK supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via Edit>Render Window Hotkeys. This page is intended as a quick reference to the default key bindings.

Function Key Notes NV only?
Freeze Camera 3 Toggle frustum, used to preview occlusion culling YES
Top View T Top view of selection extents
Fly Cam ~ mouselook view in Render Window
Rotate Camera Hold Shift + Move Mouse Rotates the camera, if used when an object is selected the camera will orbit around the object
Pan Camera Hold Space + Move Mouse Pans the camera around the environment alternately the middle mouse button can be used
Zoom Camera in and out Mouse Wheel Zooms camera in and out, if an object is selected, the camera will use the "Movement Speed" for zoom speed in preferences
Orthographic View 0 Toggles orthographic view on and off, Render view with no vanishing point YES
Clear Selection D select none
Clone Selection CTRL+D Duplicate selected object(s)
Drop Selection F Moves selected object(s) to downward until it comes into contact with another object or the ground
Move References CTRL+M Fully cut and paste references w/exact IDs YES
Raise Selection G Move selected object(s) up one unit YES
Create Multibound Ref CTRL+B YES
Drop Camera Z+C
Find Bad Bound CTRL+SHIFT+B YES
Group Static Refs CTRL+G Create a Static Collection from Selection, when this command is used with a SCOL selected a window will appear asking if you want to break apart the SCOL to it's original parts YES
Open Texture Use Dialog I (Landscape Mode ONLY)
Paste CTRL+V
Copy CTRL+C
Cut CTRL+X
Paste in Place CTRL+SHIFT+V Paste to same world coordinates as original data
Portal Mode CTRL+P Must have One Roombound Selected YES
Rename Sound Files CTRL+SHIFT+ALT+R
Save Local Map Snapshot P Saves to Game\Data\Textures\Maps\ YES
Scale Selection Hold S + drag Scales the selected object with the mouse movement, also works to scale light radius
Search & Replace CTRL+F Opens Search & Replace window
Toggle Batch Operation Dialog - Batch Assignment
Toggle Lighting A
Toggle Vertex Shading E (Landscape Mode ONLY - Doesn't appear to work in NV Geck)
Hide Landscape SHIFT+L Toggle View of Heightmap
Toggle Light radii L Toggle wireframe view of Light actor radius
Toggle Grid Snap Q
Toggle Rotation Snap CTRL+Q
Toggle Markers M Toggle visibility of all Markers
Landscape Mode H Toggle Landscape Editing Mode
Toggle Reference Snap SHIFT+Q Hold & Double-Click to select new snap reference YES
Toggle Wireframe View W
Toggle Cell Borders B
Show/Hide Selected 1 Toggle transparent/view/hide of selected objects, F5 Restores YES
Move an object Right click + drag
Rotate an object Hold Right Mouse Button + Drag World rotation is used if R is held, or multiple refs are selected
Move object along Axis Hold Left Mouse Button + Z or Y or X + Drag Moves object along the axis of the key used
Rotate object along Axis Hold Right Mouse Button + Z or Y or X + Drag Rotates object along the axis of the key used
Cycle Through Views C Cycles through a few preset camera views centered around the selected object
Get Data About Objects SHIFT + i Shows record count for each record type from all loaded plugins
Smooth Zoom V Perspective Mode Only
Flycam Fly Upwards Space Requires Geck Extender
Flycam Fly Downwards Left Control Requires Geck Extender
Toggle show disabled objects N Requires Geck Extender YES
Set All Objects Visible [ Requires Geck Extender YES
Place xMarker O Requires Geck Extender YES
Toggle show light markers I Requires Geck Extender YES