GECK Keyboard Mapping
From GECK
The GECK Keyboard Mapping is used when working in the Render Window. If you are editing the NavMesh, see the NavMesh Keyboard Mapping.
The GECK supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via Edit>Render Window Hotkeys. This page is intended as a quick reference to the default key bindings.
Function | Key | Notes | NV only? |
---|---|---|---|
Freeze Camera | 3 | Toggle frustum, used to preview occlusion culling | YES |
Top View | T | Top view of selection extents | |
Fly Cam | ~ | mouselook view in Render Window | |
Rotate Camera | Hold Shift + Move Mouse | Rotates the camera, if used when an object is selected the camera will orbit around the object | |
Pan Camera | Hold Space + Move Mouse | Pans the camera around the environment alternately the middle mouse button can be used | |
Zoom Camera in and out | Mouse Wheel | Zooms camera in and out, if an object is selected, the camera will use the "Movement Speed" for zoom speed in preferences | |
Orthographic View | 0 | Toggles orthographic view on and off, Render view with no vanishing point | YES |
Clear Selection | D | select none | |
Clone Selection | CTRL+D | Duplicate selected object(s) | |
Drop Selection | F | Moves selected object(s) to downward until it comes into contact with another object or the ground | |
Move References | CTRL+M | Fully cut and paste references w/exact IDs | YES |
Raise Selection | G | Move selected object(s) up one unit | YES |
Create Multibound Ref | CTRL+B | YES | |
Drop Camera | Z+C | ||
Find Bad Bound | CTRL+SHIFT+B | YES | |
Group Static Refs | CTRL+G | Create a Static Collection from Selection, when this command is used with a SCOL selected a window will appear asking if you want to break apart the SCOL to it's original parts | YES |
Open Texture Use Dialog | I | (Landscape Mode ONLY) | |
Paste | CTRL+V | ||
Copy | CTRL+C | ||
Cut | CTRL+X | ||
Paste in Place | CTRL+SHIFT+V | Paste to same world coordinates as original data | |
Portal Mode | CTRL+P | Must have One Roombound Selected | YES |
Rename Sound Files | CTRL+SHIFT+ALT+R | ||
Save Local Map Snapshot | P | Saves to Game\Data\Textures\Maps\ | YES |
Scale Selection | Hold S + drag | Scales the selected object with the mouse movement, also works to scale light radius | |
Search & Replace | CTRL+F | Opens Search & Replace window | |
Toggle Batch Operation Dialog | - | Batch Assignment | |
Toggle Lighting | A | ||
Toggle Vertex Shading | E | (Landscape Mode ONLY - Doesn't appear to work in NV Geck) | |
Hide Landscape | SHIFT+L | Toggle View of Heightmap | |
Toggle Light radii | L | Toggle wireframe view of Light actor radius | |
Toggle Grid Snap | Q | ||
Toggle Rotation Snap | CTRL+Q | ||
Toggle Markers | M | Toggle visibility of all Markers | |
Landscape Mode | H | Toggle Landscape Editing Mode | |
Toggle Reference Snap | SHIFT+Q | Hold & Double-Click to select new snap reference | YES |
Toggle Wireframe View | W | ||
Toggle Cell Borders | B | ||
Show/Hide Selected | 1 | Toggle transparent/view/hide of selected objects, F5 Restores | YES |
Move an object | Right click + drag | ||
Rotate an object | Hold Right Mouse Button + Drag | World rotation is used if R is held, or multiple refs are selected | |
Move object along Axis | Hold Left Mouse Button + Z or Y or X + Drag | Moves object along the axis of the key used | |
Rotate object along Axis | Hold Right Mouse Button + Z or Y or X + Drag | Rotates object along the axis of the key used | |
Cycle Through Views | C | Cycles through a few preset camera views centered around the selected object | |
Get Data About Objects | SHIFT + i | Shows record count for each record type from all loaded plugins | |
Smooth Zoom | V | Perspective Mode Only | |
Flycam Fly Upwards | Space | Requires Geck Extender | |
Flycam Fly Downwards | Left Control | Requires Geck Extender | |
Toggle show disabled objects | N | Requires Geck Extender | YES |
Set All Objects Visible | [ | Requires Geck Extender | YES |
Place xMarker | O | Requires Geck Extender | YES |
Toggle show light markers | I | Requires Geck Extender | YES |