GetActiveAnims
From GECK
A function added by the kNVSE Plugin.
Contents
Description
Returns an array of strings containing the paths of all currently active animation sequences on the specified actor.
Syntax
(array) actor.GetActiveAnims bIsFirstPerson:0/1
Example
array_var aAnims = player.GetActiveAnims
The GetActiveAnims function returns an array of strings containing the paths of all currently active animation sequences playing on the specified actor.
- bIsFirstperson specifies whether to get animations from the player character's first person or third person skeleton. If the target actor is an NPC it will default to 0. If no value is specified and the reference is the player character it will default to the current point of view of the player.
If there are no active animations, an empty array is returned.