ActorHasBaseFlag
From GECK
(Redirected from GetActorHasBaseFlag)
A function added by the ShowOff NVSE Plugin version 1.15.
Description
Returns true (1) if the Actor's BaseForm has the specified flag enabled. If the function is called with an actor reference (actorRefr), its BaseForm is used.
The flag being checked is different depending on if the actor is a Creature or an NPC.
This function can be used either in a script, or as a Condition.
Syntax
(hasFlag:0/1) actorRefr.ActorHasBaseFlag flagIndex:int actor:baseForm
Or:
(hasFlag:0/1) actorRefr.GetActorHasBaseFlag flagIndex:int actor:baseForm
flagIndex Values
Flag Index (Bit) | NPC Flag | Creature Flag |
---|---|---|
0 | female | unknown |
1 | essential | essential |
2 | has chargen face | "weapon&shield?" |
3 | respawn | respawn |
4 | auto-calc stats | swims |
5 | unknown | flies |
6 | unknown | walks |
7 | pc level mult | pc level mult |
8 | unknown | unknown |
9 | no low-level processing | no low-level processing |
10 | unknown | unknown |
11 | no blood spray | unknown |
12 | no blood decal | unknown |
13 | unknown | unknown |
14 | unknown | unknown |
15 | unknown | No head |
16 | unknown | No Right Arm |
17 | unknown | No Left Arm |
18 | unknown | No Combat In Water |
19 | unknown | No Shadow |
20 | no VATS melee | no VATS melee |
21 | unknown | Allow PC Dialogue |
22 | Can Be All Races | Can't Open Doors |
23 | Auto-Calc Services | Immobile |
24 | unknown | Tilt Front/Back |
25 | unknown | Tilt Left/Right |
26 | no knockdowns | no knockdowns |
27 | not pushable | not pushable |
28 | unknown | Allow Pickpocket |
29 | unknown | Is Ghost |
30 | no rotate to head track | no rotate to head track |
31 | unknown | Invulnerable |
Example
let short bHasFlag := SunnyREF.ActorHasBaseFlag 23
bHasFlag will be set to 1 if SunnyREF's BaseForm (GSSunnySmiles) has the Auto-Calc Services flag enabled, 0 otherwise.
let short bHasFlag := ActorHasBaseFlag 5 CrBloatFly
bHasFlag will be set to 1 if CrBloatFly has the Flies flag enabled, 0 otherwise.
Notes
- This function essentially checks GetActorBaseFlagsLow and GetActorBaseFlagsHigh for the enabled bits.
- This was made with condition functions in mind, as unlike in scripts, bit manipulation is not possible for conditions.