HighlightBodyPart
A function included in the GECK for Fallout 3.
Contents
Description
Highlights the specified body part of the calling Object, Item or living Actor.
This function is session-persistent.
It has one optional parameter (which Body Part to highlight).No Parameter - Everything except Weapon 0 - Torso 1 - Head1 2 - Head2 3 - LeftArm1 4 - LeftArm2 5 - RightArm1 6 - RightArm2 7 - LeftLeg1 8 - LeftLeg2 9 - LeftLeg3 10 - RightLeg1 11 - RightLeg2 12 - RightLeg3 13 - Brain 14 - Weapon 15 - Everything except Weapon
Console Functions are normally exclusively for use in the in-game Console (accessible by pressing "~").
With JIP LN NVSE Plugin, any console function can be used in scripts with the Console function.
Syntax
Actor.HighlightBodyPart bodyPartID:int
Examples
brahminRef.HighlightBodyPart 2
Brahmin's left head is now highlighted
player.HighlightBodyPart
The player's entire body, excluding their weapon, is now highlighted
player.hbp 14
The player's weapon is now highlighted
dartGunRef.hbp
Dart Gun is now highlighted
dartGunRef.hbp 14
Nothing is highlighted (as the Dart Gun has no weapon), but the player's weapon is still hidden in 1st person view
Notes
- Calling this function will hide the player's arms and weapon in 1st person view. Entering and leaving VATS will clear this, as will attempting to use hbp on a dead Actor.
- The player can be highlighted in in 1st person view without affecting the player in 3rd person view, and vice versa.
- The highlight can be viewed through any objects.
- Only one body part can be highlighted at one time. For example:
player.hbp 3 brahminRef.hbp 1
Now the Brahmin's right head will be highlighted and the Player's left arm will not be highlighted. Entering and leaving VATS will clear all highlighted body parts, as will attempting to use hbp on a dead Actor.