SetGlobalTimeMultiplier
From GECK
(Redirected from SGTM)
A function included in the GECK for Fallout 3.
Contents
Description
SetGlobalTimeMultiplier Sets the time multiplier. 1.0 is standard time, 0.5 is slow mo, and 0.25 is even slower.
If keepSoundUnchanged is set to 1 (true), then sounds will not be sped up/slowed down when the time mult is changed.
Syntax
SetGlobalTimeMultiplier multiplier:float keepSoundUnchanged:bool{0}
Or:
sgtm multiplier:float keepSoundUnchanged:bool{0}
Example
sgtm .5
Now the world is in slow motion.
SetGlobalTimeMultiplier 2 1
Now the world is sped up, but sounds are not affected.
Notes
- Don't pass a value of 0 to this function or you will break the game.
- The Global Time Multiplier is reset to 1.0 once a save is loaded. It is also reset when the Dialogue Menu is opened, and when the VATS menu is closed.