SetAttackDamage

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A function added by the Fallout Script Extender.

Description

Sets the attack damage of the specified Base Form. If no BaseForm is specified, will instead set the attack damage of the calling reference's Base Form.

Syntax

[help]
reference.SetAttackDamage damage:int BaseForm 

Or:

reference.SetDamage damage:int BaseForm

Example

SetAttackDamage 10 Weap10mmPistol 

This sets the damage of every single 10mm Pistol references that belongs to this base form to 10.

player.SetAttackDamage 10 Weap10mmPistol 

This performs the same task as the above; "player." is ignored.

player.SetAttackDamage 10

This does nothing, given that internally, the "player" class does not have an attack damage class.

SetAttackDamage 20 CrSuperMutant2Nightkin

This sets the damage of the CrSuperMutant2Nightkin base form to 20, meaning every single reference belonging to this base form will now deal 20 damage in an unarmed attack (see Stats Tab - Creatures).

Notes

See Also