SetWeaponAnimationPath
From GECK
A function added by the kNVSE Plugin.
Contents
Description
Replaces an animation for a specified weapon base form. The anim group that is overridden is specified in the KF file of the given path.
Syntax
(success:0/1) SetWeaponAnimationPath weapon:baseForm firstPerson:0/1 enable:0/1 path:string
Example
SetWeaponAnimationPath WeapNV9mmPistol 0 1 "characters\_male\TestAnims\1hpAttack7.kf"
Notes
- This function stacks so if two mod override the same anim group on the same weapon, the previous override will be restored once the other mod disables it's animation override.