ShowOff:OnFireWeapon
From GECK
An event handler added by the ShowOff NVSE Plugin version 1.65.
Description
This event runs whenever a ranged Weapon is being fired by an Actor.
- It runs before ModifyChanceForAmmoItem perk entry point can add items.
- It runs before the weapon is damaged from firing.
- It runs before JIP's OnFireWeapon event. Unlike it, this event works in Godmode.
- It runs right before the spread for the shot is calculated.
The event is flushed every time the game is loaded. Use a GetGameLoaded check or other method to re-register a handler.
Dispatched Args
GetSelf / GetSelfAlt will return the Actor reference that fired the weapon.
The arg dispatched to handlers is:
Syntax
Use SetEventHandler / SetEventHandlerAlt with the event name "ShowOff:OnFireWeapon".
Handler Script
A skeleton handler script for this event:
begin Function { ref rWeapon } ref rActor := ThisAlt printvar rActor printvar rWeapon print "TestShowOffOnFireWeapon >> RAN!" end
Example
SetEventHandlerAlt "ShowOff:OnFireWeapon" TestShowOffOnFireWeapon
SetEventHandlerAlt "ShowOff:OnFireWeapon" TestShowOffOnFireWeapon 0::Player