Talk:Experience Settings
XP level kill settings
Are you sure you have the functionality right there? The phrase 'The highest level ceature that can be considered XX in difficulty.' seems odd to me. It seems more logical that the settings are sort of the inverse of what your description says, which would be that the settings define the minimum levels:
- iXPLevelKillCreatureVeryEasy = min level for very easy creatures
- iXPLevelKillCreatureEasy = min level for easy creatures
- iXPLevelKillCreatureAverage = min level for average creatures
- iXPLevelKillCreatureHard = min level for hard creatures
- iXPLevelKillCreatureVeryHard = min level for very hard creatures
This would also solve the issue with iXPLevelKillCreatureVeryHard not having any effect according to the interpretation in the article.
I'll test this in a moment and update
--Quetzilla 07:18, 11 January 2009 (UTC)
- As logical as my theory is, it's not true :P. --Quetzilla 07:29, 11 January 2009 (UTC)
- This is why I suggest you test your theories before posting them. :)
- --SnakeChomp 20:46, 12 January 2009 (UTC)
XP general settings
Can someone confirm this works for *all* XP awards, which the text as it is now implies? I am playing on Easy and am still getting +10 for discovering locations. Since difficulty affects combat, one would expect that difficulty affects only combat XP. Grail Quest 06:50, 7 March 2012 (EST)