Talk:GetPCMovedCell

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Hey Jazz, it's Just Chill from Nexus. :D

Just wanted to thank you here too for TogglePipBoyLight, that saved me a lot of pain I had in the previous versions of my mod. ;)

However, I wanted to use GetPCMovedCell as additional condition for my interior and exterior light change. But it didn't fire in specific occasions. I figured out by using

printc "Moved cell"

directly underneath the call of the function. It fired very reliable in a running game, but I encountered following issue: You save outside of an interior, enter the interior, reload your exterior savegame and when you enter the interior again, the function doesn't fire. :( I think it also didn't work vice versa, yet by using the function as additional condition, my switches didn't fire pretty often after reloading. Beside of GetPCMovedCell I use variables to just fire once after changing between interior and exterior. Thought it might be good to mention that the function isn't working in the case of reloading in a few occasions.

Anyways, thanks for the good work again especially for another function of last year I recently discovered... *screams hysterically* :awkward: --JustChill (talk) 22:47, 6 September 2019 (UTC)