Talk:SetActorValue
From GECK
Demorome: This info used to be on this page:
"For the player, this will not modify base health. Base health is determined by (Endurance * fPCBaseHealthMult). For example, a level 2 player with 40 Endurance will have 80 base health (40 * 2 = 80) and 4 more health (from the Endurance level bonus). If you use player.SetAv Health 100 the player will have 180 total health - 80 from base health, and 100 for the rest."
However I removed it according to testing by Ludark. It may have been true for F3, however.