AddScriptPackage

From GECK
Jump to: navigation, search


A function included in the GECK for Fallout 3.

Description

Add a script package to the calling actor. This package takes precedence over all other packages until it is done.

Syntax

[help]
[ActorRefID].AddScriptPackage PackageID:ref

Example

ActorRef.AddScriptPackage GenericTravelOnActivate 

Notes

  • An actor can have only one script package at a time. When calling the function twice on the same actor, the second package replaces the first one added.
  • Unless the added package has some constraint on it ("must complete" and/or "must reach location"), it will be removed the next time the actor reevaluates their package.

Bugs

  • Adding a dialogue script package from a dialogue result script may not add the package to the calling actor.

See Also