GetActorGravityMult

From GECK
Jump to: navigation, search


A function added by the JIP NVSE Plugin.

Description

Returns the calling actor's gravity multiplier (1.0 by default). This multiplier affects drop acceleration when falling.

Syntax

[help]
(gravityMult:float) reference.GetActorGravityMult

Example

set fGravityMult to actorRef.GetActorGravityMult 

See Also