GetTalkedToPCParam

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A function included in the GECK for Fallout 3.

Description

Returns 1 if the NPC has ever spoken to the player, 0 otherwise. Functionally identical to GetTalkedToPC but an NPC is passed as an argument instead of using a calling reference.

Syntax

[help]
(0, 1:int) GetTalkedToPCParam Actor:ref

Example

GetTalkedToPCParam BuddyREF

Will return a 1 if Buddy has ever talked to the player, and 0 otherwise.