SetGlobalTimeMultiplier

From GECK
Jump to: navigation, search


A function included in the GECK for Fallout 3.

Description

SetGlobalTimeMultiplier Sets the time multiplier. 1.0 is standard time, 0.5 is slow mo, and 0.25 is even slower.

If keepSoundUnchanged is set to 1 (true), then sounds will not be sped up/slowed down when the time mult is changed.

Syntax

[help]
SetGlobalTimeMultiplier multiplier:float keepSoundUnchanged:bool{0} 

Or:

sgtm multiplier:float keepSoundUnchanged:bool{0}

Example

sgtm .5

Now the world is in slow motion.

SetGlobalTimeMultiplier 2 1

Now the world is sped up, but sounds are not affected.

Notes

  • Don't pass a value of 0 to this function or you will break the game.
  • The Global Time Multiplier is reset to 1.0 once a save is loaded. It is also reset when the Dialogue Menu is opened, and when the VATS menu is closed.

See Also