Experience Settings

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Experience required to level up

Experience needed for level n = (n - 1) * ((n - 2) / 2 * iXPBumpBase + iXPBase)


Setting Default Description
iXPBase 200 The base number of XP between levels.
iXPBumpBase 150 The number of XP between levels increases by this amount each level.


Experience Rewards

Discovery

Setting Default Description
iXPRewardDiscoverMapMarker 10 XP rewarded when discovering a map location.
iXPRewardDiscoverSecretArea 10 XP rewarded when discovering a secret area (What constitutes a secret area? --SnakeChomp 02:54, 11 January 2009 (UTC))


Hacking Terminals

Setting Default Description
iXPRewardHackComputerVeryEasy 20 XP gained for hacking a "very easy" terminal.
iXPLevelHackComputerVeryEasy 0 This setting determines what terminals are considered to be "very easy" when rewarding XP.
iXPRewardHackComputerEasy 30 XP gained for hacking an "easy" terminal.
iXPLevelHackComputerEasy 1 This setting determines what terminals are considered to be "easy" when rewarding XP.
iXPRewardHackComputerAverage 40 XP gained for hacking an "average" terminal.
iXPLevelHackComputerAverage 2 This setting determines what terminals are considered to be "average" when rewarding XP.
iXPRewardHackComputerHard 50 XP gained for hacking a "hard" terminal.
iXPLevelHackComputerHard 3 This setting determines what terminals are considered to be "hard" when rewarding XP.
iXPRewardHackComputerVeryHard 60 XP gained for hacking a "very hard" terminal.
iXPLevelHackComputerVeryHard 4 This setting determines what terminals are considered to be "very hard" when rewarding XP.


Lockpicking

Setting Default Description
iXPRewardPickLockVeryEasy 20 XP gained for picking a "very easy" lock.
iXPLevelPickLockVeryEasy 0 This setting determines what locks are considered to be "very easy" when rewarding XP.
iXPRewardPickLockEasy 30 XP gained for picking an "easy" lock.
iXPLevelPickLockEasy 1 This setting determines what locks are considered to be "easy" when rewarding XP.
iXPRewardPickLockAverage 40 XP gained for picking an "average" lock.
iXPLevelPickLockAverage 2 This setting determines what locks are considered to be "average" when rewarding XP.
iXPRewardPickLockHard 50 XP gained for picking a "hard" lock.
iXPLevelPickLockHard 3 This setting determines what locks are considered to be "hard" when rewarding XP.
iXPRewardPickLockVeryHard 60 XP gained for picking a "very hard" lock.
iXPLevelPickLockVeryHard 4 This setting determines what locks are considered to be "very hard" when rewarding XP.


Killing

iXPDeathRewardHealthThreshold
Default value 40
Description If another actor damages an enemy, you will not gain XP from killing it unless you do this much damage as a ratio of total health. At default value, you must do at least 40% damage to the enemy to gain XP.


NPCs
NPCs include raiders and other humanoids that fall into the "NPC" category in the GECK.
Setting Default Description
iXPRewardKillNPCVeryEasy 0 XP gained for killing an NPC considered to be "easy" in difficulty.
iXPLevelKillNPCVeryEasy 0 The highest level NPC that will be considered "very easy" in difficulty. Note: The default value of 0 for this setting means that no NPCs are considered to be "very easy" using default settings.
iXPRewardKillNPCEasy 10 XP gained for killing an NPC considered to be "easy" in difficulty
iXPLevelKillNPCEasy 1 The highest level NPC that will be considered "easy" in difficulty. Note: This means that only level 1 NPCs are considered easy difficulty; level 2 NPCs are average difficulty.
iXPRewardKillNPCAverage 20 XP gained for killing an NPC considered to be "average" in difficulty
iXPLevelKillNPCAverage 7 The highest level NPC that will be considered "average" in difficulty.
iXPRewardKillNPCHard 30 XP gained for killing an NPC considered to be "hard" in difficulty
iXPLevelKillNPCHard 10 The highest level NPC that will be considered "hard" in difficulty.
iXPRewardKillNPCVeryHard 50 XP gained for killing an NPC considered to be "very hard" in difficulty
iXPLevelKillNPCVeryHard 13 The highest level NPC that will be considered "very hard" in difficulty. Note: There is no difficulty level above "very hard", so this setting is effectively ignored. NPCs higher level than this setting will still give an XP reward for a "very hard" creature.



Creatures
Creatures include animals, supermutants, and anything else that falls into the "Creatures" category in the GECK.
Setting Default Description
iXPRewardKillOpponentVeryEasy 1 XP gained for killing a creature considered to be "very easy" in difficulty.
iXPLevelKillCreatureVeryEasy 1 The highest level ceature that can be considered "very easy" in difficulty.
iXPRewardKillOpponentEasy 5 XP gained for killing a creature considered to be "easy" in difficulty
iXPLevelKillCreatureEasy 3 The highest level ceature that can be considered "easy" in difficulty.
iXPRewardKillOpponentAverage 10 XP gained for killing a creature considered to be "normal" in difficulty
iXPLevelKillCreatureAverage 6 The highest level ceature that can be considered "average" in difficulty.
iXPRewardKillOpponentHard 25 XP gained for killing a creature considered to be "hard" in difficulty
iXPLevelKillCreatureHard 9 The highest level ceature that can be considered "hard" in difficulty.
iXPRewardKillOpponentVeryHard 50 XP gained for killing a creature considered to be "very hard" in difficulty
iXPLevelKillCreatureVeryHard 12 The highest level ceature that can be considered "very hard" in difficulty. Note: There is no difficulty level above "very hard", so this setting is effectively ignored. Creatures higher level than this setting will still give an XP reward for a "very hard" creature.



General
Settings which affect iXPRewardKillNPC___ and iXPRewardKillOpponent___ awards. In Fallout: New Vegas, FalloutNV.esm sets these all to 1.0 so there is no XP bonus for playing at a higher combat difficulty.
Setting Default Description
fDiffMultXPE 0.75 Experience gained is multiplied by this value when playing on Easy difficulty.
fDiffMultXPH 1.5 Experience gained is multiplied by this value when playing on Hard difficulty.
fDiffMultXPN 1.0 Experience gained is multiplied by this value when playing on Normal difficulty.
fDiffMultXPVE 0.5 Experience gained is multiplied by this value when playing on Very Easy difficulty.
fDiffMultXPVH 2.0 Experience gained is multiplied by this value when playing on Very Hard difficulty.