GetCallingScript

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A function added by the New Vegas Script Extender.

Description

Usable only within a User Defined Function script to return the other script that called the UDF. This could be useful for debugging or converted for use as an array map key.

Syntax

[help]
(script) GetCallingScript 

Example

ref rCallingScript
let rCallingScript := GetCallingScript
PrintC "My UDF just got called by %i", rCallingScript 

Notes

  • If the UDF is called within a dialogue or stage script of a quest, this function will return zero.

See Also