GetEquipped
From GECK
Link to TES4 Construction Set Wiki: GetEquipped.
A function included in the GECK for Fallout 3.
Contents
Description
Checks whether or not the calling actor has equipped the target object.
Syntax
(bool) [Actor].GetEquipped Target:ObjectID
Example
if Player.getEquipped MS06LincolnsHat
Evaluates True (1) if the player is wearing Lincoln's Hat
Notes
- This function will only check for Armor and Weapon objects. It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist.
- The argument can also be a Form List, in which case the function returns true if any item in the list is currently equipped by the PC.
See Also
- IsEquipped
- EquipItem
- GetEquippedCurrentHealth
- GetEquippedEx
- GetEquippedObject (returns the actual object at a given slot)
- UnequipItem