GetEquippedCurrentHealth
From GECK
A function added by the Fallout Script Extender.
Description
For the calling Actor reference, returns the current health (condition) of the object equipped in the specified slot. This does NOT return the item's health percentage.
Syntax
(float) actorRefr.GetEquippedCurrentHealth equipmentSlotID:int
Or:
(float) actorRefr.GetEqCurHealth equipmentSlotID:int
Equipment Slot IDs
0: Head 1: Hair 2: Upper body 3: Left hand 4: Right hand 5: Weapon 6: Pip boy 7: Backpack 8: Necklace 9: Headband 10: Hat 11: Eyeglasses 12: Nosering 13: Earrings 14: Mask 15: Choker 16: Mouth object 17: Body addon 1 18: Body addon 2 19: Body addon 3