GetCurrentHealth
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Returns the current health (condition) of the calling reference. Used for item condition, such as for armors/weapons.
Also works on destructible objects. Returns 0 if the reference cannot have health.
Syntax
(float) reference.GetCurrentHealth
Example
float ItemHealth set ItemHealth to ItemRefr.GetCurrentHealth
Notes
- If this function is used on an actor, it will always return their base health. To get an actor's current health, use `GetActorValue Health` instead.