$ModifiersSlotMods:
From GECK
Defines Vanilla Modifiers for a weapon mod. Because these are using the vanilla system, they'll show up on the weapon in the pipboy, and add the little + sign to the name of the weapon.
Weapon Mod Effects
Index | Value |
---|---|
0 | None |
1 | Increase Weapon Damage |
2 | Increase Clip Capacity |
3 | Decrease Spread |
4 | Decrease Weight |
5 | Unused |
6 | Regenerate Ammo |
7 | Decrease Equip Time |
8 | Increase Rate of Fire |
9 | Increase Projectile Speed |
10 | Increase Max. Condition |
11 | Silence |
12 | Split Beam |
13 | VATS Bonus |
14 | Increase Zoom |
Syntax
$ModifiersSlotMods: int:effect int:value
Example
;Inside "WeaponAttachments\MyGlobalAttachments.ini" $EditorID: MySilencerAttachment $Name: Silencer Mod $ModifiersSlotMods: 11 1
Will apply the Silence effect to MySilencerAttachment
Notes
- Vanilla modifier slots are still limited to 3, the effects won't be applied to weapons that already have all 3 slots filled. It's recommended to constrain these effects to 3 Weapon Smith slots.