$ModifiersSlotMods:

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Weapon Smith

Defines Vanilla Modifiers for a weapon mod. Because these are using the vanilla system, they'll show up on the weapon in the pipboy, and add the little + sign to the name of the weapon.

Weapon Mod Effects

Index Value
0 None
1 Increase Weapon Damage
2 Increase Clip Capacity
3 Decrease Spread
4 Decrease Weight
5 Unused
6 Regenerate Ammo
7 Decrease Equip Time
8 Increase Rate of Fire
9 Increase Projectile Speed
10 Increase Max. Condition
11 Silence
12 Split Beam
13 VATS Bonus
14 Increase Zoom

Syntax

$ModifiersSlotMods: int:effect int:value

Example

;Inside "WeaponAttachments\MyGlobalAttachments.ini"

   $EditorID: MySilencerAttachment
   $Name: Silencer Mod
   $ModifiersSlotMods: 11 1

Will apply the Silence effect to MySilencerAttachment

Notes

  • Vanilla modifier slots are still limited to 3, the effects won't be applied to weapons that already have all 3 slots filled. It's recommended to constrain these effects to 3 Weapon Smith slots.

See Also