AI Data Tab
Contents
AI Attributes
Aggression
Governs when the actor will initiate combat. Select an aggression level from the drop-down list. Note that actors will never attack Friends or Allies.
Type | Value | Description |
---|---|---|
Unaggressive | 0 | Will not initiate combat. |
Aggressive | 1 | Will attack Enemies on sight. |
Very Aggressive | 2 | Will attack Enemies and Neutrals on sight. |
Frenzied | 3 | Will attack anyone else. Cannot be set to be Friend or Ally to anyone. Will never form combat groups with any other actor. (This is mainly for use with creatures that can have their "brain" destroyed, but certain actors could be set up at the Frenzied aggression level.) |
Assistance
Governs whether the actor will assist Allies and Friends in combat. Select an assistance level from the drop-down list.
Type | Value | Description |
---|---|---|
Helps Nobody | 0 | Will not help anyone. |
Helps Allies | 1 | Will only help Allies. |
Helps Friends | 2 | Will help Friends and Allies. |
Confidence
Governs how likely the actor will avoid or flee from threats.
Type | Description |
---|---|
Foolhardy | Will never flee or avoid anyone. (impossible for the threat ratio to be less than a confidence rating of 0) |
Brave | Will avoid/flee from threats only if severely outmatched. |
Average | Will avoid/flee from threats that are stronger than me. |
Cautious | Will avoid/flee from threats unless I am stronger than them. |
Cowardly | Will always avoid/flee. Cowardly actors NEVER engage in combat under any circumstances. |
Energy
Range 0 - 100. Determines how often the actor moves to a new location when executing a Sandbox Package.
Responsibility
Determines how an actor reacts to player karma is Fallout 3-style speech checks, a responsibility above 50 means they will react more positively towards good karma players, a responsibility below 50 means they react more positively towards evil players.
Mood
Defines the actor's default facial expression, where applicable.
Aggro Radius Behavior
Check to enable. When a Neutral/Enemy enters the Aggro radius, the actor stops whatever they were doing and goes into Warn behavior, until the target leaves the radius or the actor goes into combat against the target. If the target remains in the radius too long, the creature will initiate combat. If the target moves to within half the aggro radius, the creature initiates combat immediately.
- Aggro Radius: Distance value. Almost exactly like the Guard Radius on a Guard Package -- the actor will warn and then attack any Neutral or Enemy that comes within the Aggro Radius.
Note: When a creature has a package stack; Aggro Radius Behavior should be disabled and assigned in a guard package. The package stack may not evaluate or re-evaluate properly and the creature may become stuck in a guard or combat package otherwise.
Autocalc Services
If this box is marked, the boxes are checked based on faction data. Otherwise, the individual boxes can be checked for the NPC. NPCs will buy anything, regardless of how these boxes are marked. However, they will only sell items that satisfy the conditions of these boxes. The Barter Gold is set by leveled item lists in the actor's inventory.