AttachLine
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Attaches a line mesh to a selected node in the loaded 3D model of the calling reference.
The function takes 7 arguments, as follows:
- targetNode - The name of the parent node where the line is attached as a child.
- lineName - The name that is given to the line block (this name can later be used to transform/remove the line using any of the NifBlock functions).
- length - The initial length of the line, in game units (the length can later be changed using SetNifBlockScale; length = scale).
- red, green, blue & alpha - The RGB colour and alpha (opacity) of the line; each 0-255.
Syntax
(successful:0/1) reference.AttachLine targetNode:string lineName:string length:float red:int{0-255} green:int{0-255} blue:int{0-255} alpha:int{0-255}
Example
player.AttachLine "ProjectileNode" "LaserPointer" 384 255 95 95 179
Notes
- On successful attach, the function returns 1, otherwise 0.
- To remove an attached line completely, use RemoveNifBlock.