BSShaderNoLightingProperty
From GECK
BSShaderNoLightingProperty is a Shader Property that flags a NiGeometry block to not receive lighting from lights in the scene, the sun included.
- Name: Block name, only needed for animation.
- Num Extra Data List: Total number of Extra Data blocks.
- Extra Data List: A number of Extra Data blocks can go here.
- Controller: Erroneous NifSkope formatting.
- Flags: All are unused, safe to leave at 0.
- Shader Type: Needs to be set to SHADER_NOLIGHTING or else textures break.
- Shader Flags: TBD
- Shader Flags 2: TBD
- Environment Map Scale: Likely erroneous NifSkope formatting.
- Texture Clamp Mode: Determines how off-atlas UVs are managed. Clamp stretches the edge pixels infinitely, Wrap tiles the texture continuously.
- File Name: The displayed texture on geometry. It alone is enough to display a texture on non-animated objects, however NiTexturingProperty with NiSourceTexture is necessary if you are animating the texture.