CameraShot
From GECK
CameraShot objects set up cameras for VATS playback.
CameraShot Dialog
- ID: Unique identifier for this form.
- Path: The name of the file used for this object.
- Camera Location: Specifies where the camera is located.
- Camera Target: The object that the camera is pointed at.
- Camera Action: When the camera should be activated, whether it be when the command starts, when the projectile starts to fly, or when the target takes the hit.
- Position Follows Target: Checked if the camera should change position to stay with the target.
- Don't Follow Bone: Overrides the camera following the weapon bone of the attacker and uses the center of the actor instead (Bip01).
- Start At Time Zero: Forces the camera animation to start at the beginning of its sequence.
- Rotation Follows Target: Check this to have the camera rotation change to keep the Camera Target in the center of the screen. Uncheck it and the Camera Target may move off screen.
- First Person Camera: Ignores the camera path nif and uses first person view.
- No Tracer: The bullets viewed in this camera path will not have tracers.
- Time Multiplier:
- Global: This modifies the global time multiplier. It will adjust everything in the scene except for the VATS playback CameraShot.
- Player Multiplier: How fast the player moves in comparison to the modified global time.
- Target Multiplier: How fast the target moves in comparison to the modified global time.
- Min Time: This is the minimum amount of time the camera will playback before switching to the next camera.
- Max Time: This is the max time the camera will playback before switching to the next camera.
- Target % Between Actors: The focus of the camera is set a percentage distance between the Target and Actor.
- Imagespace Mod: EditorID of ImageSpace Modifier that plays during shot.