Combat Tab

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Combat Tab Topics

Below are the default topics that are automatically used by the game. New topics can be added on this tab, but they will only be used if specifically called by scripts or with links to other topics.

  • AcceptYield: Said when the actor accepts a yield.
  • ArmorIneffective: Said when an actors armor fails to protect them sufficiently.
  • Assault: Said when the actor is first attacked (assaulted).
  • AssaultNoCrime: The same as Assault, but the actor doesn't regard it as a crime.
  • Attack: Said when an actor begins an attack.

Timing: Per actor timer. A random value between fCombatDialogueAttackMinElapsedTime and fCombatDialogueAttackMaxElapsedTime is chosen and they will not say another Attack/PowerAttack dialogue until the timer expires.

  • AttackResponse: If a valid actor is nearby and an Attack line is said, the other actor will say their AttackResponse line in response to this.
  • AvoidThreat: Said when an actor begins avoiding a threat. Examples: "Look out!", "It's going to blow!"

Timing: Per combat group timer. A random value between fCombatDialogueAvoidThreatMinElapsedTime and fCombatDialogueAvoidThreatMaxElapsedTime is chosen and no one in the group will say an AvoidThreat dialogue until the timer expires.

  • AvoidThreatResponse: If a valid actor is nearby and an AvoidThreat line is said, the other actor will say their AvoidThreatResponse line in response to this.
  • CombatIdleChatter: Unknown.
  • Crippled: Said when an actor has one of their limbs crippled.
  • Death: Said when an actor dies. Example: "My boy... take care of... my boy..."

Timing: Always plays.

  • DeathResponse: If a valid actor is nearby and a Death line is said, the other actor will say their DeathResponse line in response to this. (Note that without JIP LN 55.45 or higher, the DeathResponse topic will not function.)
  • DeathResponseUnderworld: Unused.
  • FireExplosive: Said when an actor throws a grenade or fires an explosive.
  • FireExplosiveResponse: If a valid actor is nearby and a FireExplosive line is said, the other actor will say their FireExplosiveResponse line in response to this.
  • Flee: Played when an actor begins to flee.

Timing: Always plays.

  • FleeResponse: If a valid actor is nearby and a Flee line is said, the other actor will say their FleeResponse line in response to this.
  • Frenzy: Unknown.
  • GroupStrategy: Unknown.
  • GuardTrespass: Said when issuing a warning, either from a Guard package, Aggro Radius behavior, or when the player is trespassing.
  • HealthHalf: Said when an actor is at half of their health.
  • HealthQuarter: Said when an actor is at quarter of their health.
  • Hit: Said when an actor is hit.

Timing: No timer. Hit sounds play if the damage % is greater than fCombatSpeakHitThreshold or if a random number between 0 and 1 is less than fCombatSpeakHitChance.

  • KnockedBack: Said when an actor has been knocked down, but isn't unconscious.
  • KOed: Said when an actor loses all their fatigue points and becomes unconscious.
  • Murder: Said by an actor if they witness a murder.
  • MurderNoCrime: The same as Murder, but the actor doesn't regard it as a crime.
  • NoAmmo: Said when an actor runs out of ammunition.
  • OnFire: Said when an actor gets lit on fire.
  • Pickpocket: Said by an actor if they notice you picking their pocket.
  • PickpocketNoCrime: The same as Pickpocket, but the actor doesn't regard it as a crime.
  • Poisoned: Said when an actor has been poisoned.
  • PowerAttack: Said when an actor begins a power attack.

Timing: Same as Attack.

  • Regenerating: Said by actor given a stimpak at the companion wheel.
  • Steal: Said by an actor if they notice you stealing.
  • StealNoCrime: The same as Steal, but the actor doesn't regard it as a crime.
  • Stea: Unused.
  • TresspassNoCrime: The same as GuardTrespass, but the actor doesn't regard it as a crime.
  • UsedDoctorBag: Said when an actor has a doctor's bag used on them.
  • Wake: Said when an actor wakes from unconsciousness.
  • WeaponBroke: Said when the weapon an actor is using breaks.
  • WeaponIneffective: Said when an actor's weapon fails to damage an enemy sufficiently.
  • Yield: Said when an actor yields to whoever they're fighting.