Default Objects

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Default objects are permanent objects that the program needs to access reliably. The list of Default Objects can be accessed in the GECK at the bottom of the Gameplay menu. There are 0x7FF default object ids. Assign the appropriate game object to the default Use.

For example, the Stimpak is a Default Object. Any references to Stimpak (including hard-coded behaviors such as incrementing the "Stimpaks Taken" game statistic) will use the form that has been associated as the Stimpak default object. The type of each Default Object slot is predetermined (for example, a Stimpak must be an ingestible), but the specific associated object can be changed.

A partial list of Default Objects is available here: Default Form