Destructible Object Stage
From GECK
The Destructible Object Stage window is opened when creating a new damage state from the Destructible Object Data window.
- Health Percentage: This is a percentage of the health of the item at which this stage is activated.
- Self Damage Per Second: (or Self DPS) This is the amount of damage the object sustains automatically at this damage stage. It is used to slowly "cook off" a destructible object. Further external damage continues to damage the object as normal simultaneously with self DPS.
- Cap Damage: The cap damage checkbox can be used to avoid skipping stages if too much damage is done. If an object has 10 health and a stage for 50% health with cap damage checked, the first hit can only take the object down to a minimum of 50% health, requiring at least one more hit.
- Disable Object: If the disable checkbox is checked, the object will be disabled at that stage.
- Model Damage Stage: The model damage stage is a value from 0-8 and corresponds with the BSDamageStage nodes and BSBlastNodes. A non-zero value indicates where the model damage stage should be switched.
- Destroy Object: If the destroy checkbox is checked, the object will be marked as destroyed at that stage. After an object is marked as destroyed, it can no longer be damaged in any way other than be self DPS, so it is important that there also be self DPS on any stage you check Destroy. The object will also no longer be selected in VATS when marked as destroyed. Objects are automatically marked as destroyed when they reach 0 health, so this flag is only necessary if it's desired to have it happen earlier.
- Explosion: This is an optional explosion form to be applied to the scene graph of the object upon activation of this stage. It will attempt to use BSBlastNodes for the current model damage stage, or pick a random point within the object if there is no blast node.
- Debris: This is an optional debris form to be spawned from the center of the object upon activation of this stage.
- Replacement Model: This is an optional model and texture swap that can be used to change the object's model once this stage is reached.