DynamicMenuScript
From GECK
An example UDF script.
Contents
Description
A skeleton UDF script for MessageBoxExAlt.
Think of it as a three step process:
- First call the UDF and pass a value of -1 for iButton. This builds the message box.
- At the end of the UDF is MessageBoxExAlt, which actually brings up the message built by the UDF.
- After the message box has appeared and the player has selected an option, it will run the UDF once more, but this time with a valid iButton input, which will be used to determine what effect should happen.
Syntax
call DynamicMenuScript iButton:int{-1}
Example
scn DynamicMenuScript int iButton int iIndex string_var sMenu begin function { iButton } ; pass -1 by default let iIndex := -1 let sMenu := "^My Menu^" ; Add option let iIndex += 1 let sMenu += "|option1" if iButton == iIndex ; first option logic return endif ; Add option let iIndex += 1 let sMenu += "|option2" if iButton == iIndex ; next option logic return endif ; Add option let iIndex += 1 let sMenu += "|option3" if iButton == iIndex ; next option logic return endif ; Use the same script as callback MessageBoxExAlt DynamicMenuScript $sMenu end