Eat Package
From GECK
Causes an actor to eat. Can optionally specify where to search for food before eating.
Package Specific Data
- Food Type: "Any Object" input:
- Object ID: Specific base object (only show eatable objects) including ANY as default selection.
- Object Type: Category of object to eat (Food, Potions)
- Eat Location: Standard Location data; where to eat. If radius is given, any chair within the location radius is valid to eat in.
- Allow Search: if checked, NPC can search for food, otherwise can only eat from inventory food. If checked, enable Standard Search Data input.
Flags
- Continue During Combat: Invalid.
- Pretend In Combat: Invalid.
- Weapon Drawn: Invalid.
Behavior
- If the actor has food, they will travel to the Eat Location and eat, sitting down if furniture is available.
- If the actor has no food and search is allowed, they will travel to the Search Location and try to find food there.
- If the actor has no food and no search is allowed, they will wander in the Eat Location.