Facial Animation
This creates .lip files for in game lip syncing when characters talk in the game. To make .lip files, you need the following assets:
- The source WAV files
- OGG files created from the WAV files
- OGG in Fallout 3 are sampled at 44.1 KHz, Variable bit rate (avg 64 kbps) and in mono.
- OGG in Fallout: New Vegas are sampled at 24 KHz, Variable bit rate (avg 64 kbps) and in mono.
The WAV and OGG files must be named after valid dialogue in the master file. Otherwise, lip files won't be created. The GECK needs to compare the source WAV to the actual text in order to determine the proper phonemes for the lip files.
Your sound assets must use the following directory structure: Data\Sound\Voice\[NAME OF YOUR PLUGIN]\[VOICETYPE]
For example, Data\Sound\Voice\mymod.esp\overseer01
Clicking the Facial Animation button will bring up a menu asking if you want to forcibly recreate all facial animation files(Lip Gen). Select Yes or No, there seems to be no difference yet, and it will generate Lip Gen files for all existing WAV files in your voice directory.
Notes
The Fallout 3 and Fallout: New Vegas GECK do not come with the necessary lip generation files. These may be obtained from the Skyrim CKIT.
The folder Data\sound\voice\processing\ contains the needed files to generate lip in the GECK. Simply copy these files to the same path in your Fallout 3 or Fallout: New Vegas installation.
Encoding to OGG from WAV can be done with the free utility Audacity. It can be done in batch with the free utility FFMPEG.