Flee not Combat Package

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Makes an actor flee without actually entering combat. There are basically two variants -- fleeing from something, or fleeing to somewhere.

Package Specific data:

  • Flee To/Start Location: Where am I fleeing to? or (if Flee From is checked) where do I flee to first?
    • Radius: The area around the target location that I can flee to.
    • Standard Location data.
  • Flee from:
    • Minimum distance from target: How far do I try to stay from whatever I'm fleeing from?
    • Specific Reference: Pick a reference to flee from.

Flags:

  • Must Complete: Invalid

Behavior

If using "Flee to" behavior (i.e. Flee from is unchecked), the actor will simply flee to the specified location and cower there.

If using "Flee from" behavior:

  • If Start Location is specified, the actor will first flee to that location.
  • The actor will continue to try to maintain the distance from the flee target.

Notes

  • Conditions set on a Flee package can prevent the package from being chosen by the ai but will not terminate the package if it's already being run by the actor.

See Also