Flee not Combat Package
From GECK
Makes an actor flee without actually entering combat. There are basically two variants -- fleeing from something, or fleeing to somewhere.
Package Specific data:
- Flee To/Start Location: Where am I fleeing to? or (if Flee From is checked) where do I flee to first?
- Radius: The area around the target location that I can flee to.
- Standard Location data.
- Flee from:
- Minimum distance from target: How far do I try to stay from whatever I'm fleeing from?
- Specific Reference: Pick a reference to flee from.
Flags:
- Must Complete: Invalid
Behavior
If using "Flee to" behavior (i.e. Flee from is unchecked), the actor will simply flee to the specified location and cower there.
If using "Flee from" behavior:
- If Start Location is specified, the actor will first flee to that location.
- The actor will continue to try to maintain the distance from the flee target.
Notes
- Conditions set on a Flee package can prevent the package from being chosen by the ai but will not terminate the package if it's already being run by the actor.